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Stone Hand Iron Fever

Drops Iron Gauntlets · Evidence: Retail
Region
Crimson Forest, below the Mirrorwood Entrance bell (main)
Phases
One name bar; Fextralife describes a more aggressive second half from about half health
Confirmed drop
Iron Gauntlets
Evidence
Retail

What is on record

A bare-fisted brawler of the Crimson Forest who fights with stone-plated gauntlets: punches, headbutts, pounces and flying combos, with red-glint charges once his health drops. He can deflect your strikes and counter at once. Drops the Iron Gauntlets Phantom Edge.

Who he is

Stone Hand Iron Fever is the third main boss of the Crimson Forest in the chapter Snake's Reflection, after Jing Ye and before Bai Chilian. Game8 files him under the Maskwalkers and places him in an open area below the Mirrorwood Entrance bell, down the stairs; Fextralife says to follow the path past the bell and descend the ladders. The reward is the Iron Gauntlets, a Phantom Edge that KeenGamer lists as a shield-breaker. There is no trophy. The name bar runs the name together as one line; the subtitle speaker label in PowerPyx's capture reads just "Iron Fever", and KeenGamer's Phantom Edge guide writes it "Stone Hand, Iron Fever" with a comma.

What the footage shows

PowerPyx's video (Oct 29, 2026) opens on the Crimson Forest map at the Mirrorwood Entrance bell, 32% complete. The cutscene at 0:15 shows a huge bare-chested man with chains across his torso, a grinning demon mask pushed up over his brow and grey stone-plated gauntlets on both hands. He says, "I've held out as long as I can. I can't suppress it any longer... End this for me!" The name bar "Stone Hand Iron Fever" is on screen from 0:25. The arena is a pale dust clearing between red-leaved trees and rock walls, with ladders up the cliff behind. At 0:45 he says, "There's no turning back now"; from about 1:05 his fists glow purple and he fights at a faster pace; at 1:15, "Our Sect's fist art... cannot fail!" At about 1:50 he is on his knees in the dust with the words, "So... you've long since left the Order... ha... ha..."

Attacks and how the guides handle them

Fextralife names seven attacks. The Punch and Chop Combo is two punches and an overhead chop: block the punches, parry the chop. The Headbutt comes after he brings his arms together, so step back on that cue. The Pounce is a half-circle crawl and a leap: dodge sideways and counter. The Reverse Kip Kick travels in a straight line: dodge back and land several hits before he recovers. The Piercing Kicks are two kicks while hovering, block the first and parry the second. The Flying Combo is a diving approach, three punches and a two-handed finisher: block the three and parry the last. In the second half an Unarmed Dash with a red flash joins in; it has a wind-up, so dodge on it.

Game8's advice is about weapons: charge an attack during his wind-up with the Outlaw Warblade, which resists stagger, so the multi-hit combo can be tanked without blocking; do not use charged attacks while he is idle, because he blocks part of them and the lost Sha-Chi is not worth half damage. His midair flip into a floating fist rush ends in a Killer Move that can only be dodged, once he stops swinging and starts to climb. Against his non-stop kicks and punches, hold block and wait for the glint. He has no gap-closer, so Flying Daggers can kite him. Game8 calls him tanky and suggests upgrading to level 10 at the bell first; Jagged Steel's Rampage during his stagger applies bleed.

Drops

The Iron Gauntlets, a gauntlet Phantom Edge; KeenGamer notes it breaks shields. This site's weapons page has an entry for it from the retail equipment menu.

Phase notes

The phases above are the ones shown in official footage, named by their on-screen name bars. Tells, punish windows and health thresholds are added only once the retail fight has been checked; we do not invent them from trailer cuts.

Source log

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